About Me / Contact Info

Recently an Associate Art Director at Hangar 13 Games focusing on look development, and working with the team to develop a AAA Next Generation game project.

My work has focused for the past 20 years mainly on art direction, design and creation for film, games and VR. Other concerns have been concept and visualization design, 3D environments, UI design, VR, and even a few digital humans.

The work I do has meant continually evolving skills & duties and I've found myself working at times as a Designer, Art Director, Matte Painter, Conceptual Illustrator, Layout Artist, Lighter, Modeler, Texture Painter, Compositor and Technical Director, often all on the same project.

I'm formerly the Head of Environments for Tippett Studio and prior to this was the Environments Design Supervisor for Neill Blomkamp's Elysium. Before that I spent time at Industrial Light & Magic and other top VFX shops working on projects such as Avatar, Transformers, Pirates of the Caribbean and StarWars Episode II.

Starting with a degree in Fine Arts & Graphic Design from the Ontario College of Art in 1991, I worked for a bit as an illustrator and magazine designer before dropping into an odd job in 1996 as the Graphic Designer for the television show Stargate SG1 in its initial season. In the second season I began creating their matte paintings and environments, and in 2001 moved to Industrial Light & Magic to work on Star Wars Episode II. Since then I've continued to work on some pretty thrilling projects with many of the top studios in the industry.


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If you have any questions or thoughts please feel free to send me a note. I'm a big nerd and am happy to chat about the work I do and how its done.

skullflame

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