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Art Direction & Concept design

The Matrix: Revolutions, 2003
Director: The Wachowski Brothers
Production Designer: George Hull

Tippett Studio
VFX Supervisor: Craig Hayes, Scott Souter
CG Supervisor: Johnny Gibson
 

I led the art side of the small team that developed the "Real World" environment for The Matrix: Revolutions. Taking it from early sketches and look dev explorations through to the final renders, we worked with Shader writer Steven Demers - the fellow who wrote the original skin shader for Gollum at WETA - and with CG Supervisor Johnny Gibson, we developed an early 3d CG environment combining the fx, lighting and texture departments, with the terrain based on a projected layered displacement. Fully lit and rendered using renderman it was a real multi department effort.


Initial Designs & Keyart for the Terrain

 






Early terrain displacement tests

Lighting Studies

 

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The Pipeline

 

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The Machine City

 

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Lighting Development Tests
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Above the Clouds

 

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Final Film Frames